Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. It would also make it easier to exchange one for the other using ToyBox if necessary. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. All critical hits against this creature deal additional 3d6 piercing damage. $19.99. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Bugged. Effects dont stack. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Affected creature becomes more fragile, getting -2 penalty to AC. The affected creature suffers 1d4 unholy damage for each scorch. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 -5 penalty to mobility skill checks, electricity resistance 30. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 1 +2, this shortspear absorbs water from the target on each hit. This item will only be visible to you, admins, and anyone marked as a creator. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. A new update 2.0.6k has arrived for Wrath of the Righteous on PC! Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. You also get a +1 insight bonus to AC against outsider creatures. Talk to Odden, Regnard and Taerill. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Also has an option to disable au You become immune to fire damage, but gain weakness to cold and holy damage. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. The enemy also suffers -2 penalty to all saving throws until the end of combat. Name Type Desc Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Act 3 - First Retriever - Padded Armor/Shirt. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1- +3, grants ferocity as per the universal monster rule. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Option 2 +5, made of crystals and be worn by a druid. The amulet also increases the DC of spells with sonic descriptor you cast by 2. This effect lasts 1d3 rounds. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. The enemy also suffers -2 penalty to all saving throws until the end of combat. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 1- +3, grants ferocity as per the universal monster rule. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Crusade, crusade, crusade, and drives your foes into the abyss. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. A successful fortitude saving throw (DC 36) halves the damage. Option 2 You bound a part of your soul to the ring. Option 2 These glasses are made of very thick crystal. Act 3 - First Retriever - Padded Armor/Shirt. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Ch. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . This is a great guide. Required fields are marked *. Affected creature becomes more fragile, getting -2 penalty to AC. Inside, interact with the statue, which will make Kyado very nervous.. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 2 +2, speed, can never become flat footed. Your email address will not be published. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. The effects of multiple applications of this ability do not stack. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. "Notes for the Storyteller" is a . Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. If you are hit, this bonus resets. This bonus can stack up to +5. (Thanks, Haaru.). Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1- +3, grants ferocity as per the universal monster rule. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. 20 units per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Huge or Gargantuan size. 20d6 damage on first sneak attack per enemy anyone?). As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 1 The owner can activate this item once per day. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Let's check it out. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Unsure if this will come out as a club or not.). Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Some quests are time-limited and some can only be completed with certain companions. Such mark can only be on 1 target at a time. The relic of Baphomet's fire have been fixed with the gloves. You can choose one creature at a time to concentrate on a pulsating beat of its heart. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Maddening Gaze: As a swift action, you can look in a certain direction. Option 2 +2 enhancement bonus to strength. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. If an attack of opportunity was a critical hit, the enemy is staggered. This web also deals 1d6+3 bludgeoning damage each round. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Such mark can only be on 1 target at a time. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Option 1 +5, made of crystals and can be worn by a druid. Each hit any of these weapons deals additional 3d6 unholy damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Valve Corporation. Has same description as the original relic item, no idea what it does if anything. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. restore a variety of relics and more. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. Option 2 +2, this weapon glows with an invisible flame. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. It would also make it easier to exchange one for the other using ToyBox if necessary. However, after this the ally dies again. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Bugged. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Option 1 The owner can activate this item once per day. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Each hit any of these weapons deals additional 3d6 unholy damage. Option 2 You bound a part of your soul to the ring. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). I couldnt find the source for this relic, if you know then please let me know. Your email address will not be published. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. To obtain it I had to add the relic to my inventory through toybox. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. The creature is staggered and loses 1 hit point each round. Save my name, email, and website in this browser for the next time I comment. Option 1 +5, made of crystals and can be worn by a druid. A successful saving throw negates the blindness and halves the damage. . Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. No more wasting time on relic projects hoping you will get some useful item in the end! A successful fortitude saving throw (DC 36) halves the damage. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. (Shows as a flail, even if choosing a club. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Thanks for making it. Option 2 +3, +2 morale bonus to dexterity. 20d6 damage on first sneak attack per enemy anyone?). He then gives the treasures to you. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. This effect lasts 1d3 rounds. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. You have total concealment against the outsider under this effect. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 2 +3, +2 morale bonus to dexterity. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Note that using mods disables Steam achievements. If an attack of opportunity was a critical hit, the enemy is staggered. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Once per day you can charge both weapons in your hands with this flame for 10 minutes. There is no hard timer. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest).
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